Saturday, April 10, 2010

SKETCHUP ANIMATION

This animation shows the most important aspects of my model. It displays the concepts of “unite & contrast”. This concept is shown through structural shape of the model in which it can be clearly observe the dependence of each space to the other and yet the difference in space, texture and structure between these. “Unite” is shown through structure equilibrium of the model that is the model would not be able to withstand or remain standing if we take a part of the structure away from it. It depends and relies on all the parts of its edifice. Moreover it is also through this dependence that the idea of contrast is display. The constant variation of space size as one goes from the above ground to the below ground is a clear contrasting aspect in which one goes from having a spacious room to move around to be limited and almost enclosed at the below ground.

Similarly to previous animation, the idea of “unite & contrast” is also represented in this animation. However this time is represented through more specific parts of the model. “Unite” this time is represented through the symmetry of the model which appears as a mirror reflection from the midpoint. Contrast this time is more clearly seen through stairs shape and size. As the above ground – gallery space are relatively thin and tight in walking space where it seems that only one person could use them at the time, whereas the gallery to below ground stairs in contrast are much more spacious.

FINAL 3D SKECTHUP MODEL

UNITE & CONTRAST


SECTION VIEW
BIRDS EYE VIEW
FRONT VIEW
SIDE VIEW




Friday, April 9, 2010

TEXTURES IN WORKSPACE 3D MODELS

The textures I chose for my model were “soft” for my above ground studio, “scaly” for my gallery space and “hard” for my below ground studio. The reason I did this is because these textures in that respective order highlight the scheme of my model “unite & contrast”. As one can see going down from the above studio, where all seems to be structurally in unity and harmony there is a “soft” texture enhancing this feeling all the way until the gallery space. At the gallery space the transition and meeting point of “unite & contrast” can be slowly observe as we make our way to the below ground studio. In gallery space the “scaly” texture seems to be just a modification of the “soft” texture which keeps the feeling of “unity” still alive however it also gives a sense of change which then takes place at the below ground space. Once at the underground space a big contrast can be seen as the texture changes completely and abruptly. Thus using these textures in that respective order highly enhances the overall idea of my 3d model.


BELOW GROUND STUDIO TEXTURE:



GALLERY SPACE TEXTURE:



ABOVE GROUND STUDIO TEXTURE:




TEXTURES APPLIED TO MODEL

SOFT



SCALY




HARD







MATERIALITY, SECTIONS AND STAIRS VIDEO

This video is an excellent representation of my scheme as well as a good portrayer of sections and materiality. In this video the concept of “unity and contrast” is clearly portray through the model’s skeleton where the member need to be unite in order for the model to take place simultaneously the difference in the size and shape of the members is quite remarkable and contrasting specially seeing this different skeleton members working together to produce such a monumental model. Although materials are not shown or specify in the model video, is clear that for the construction of such a building the materiality would have a great importance and variance.

TEXTURES







STAIRS EVOLMENT

BELOW GROUND STUDIO STAIRS:

Front view
Side view
ABOVE GROUNDS STUDIO STAIRS:

Top View

Front View
EXHIBITION SPACE STAIRS:

Sive View

Front View

INITIAL STAIRS SKETCHS:
Spiral Stairs



Rectangular Common Stairs